Comparing png compression ratios of stb_image_write, LodePNG, miniz and libpng

Because of https://github.com/nothings/stb/issues/113 I was wondering how good/bad stb_image_write’s PNG compression really is in comparison to other encoders.

So I did a quick comparison between stb_image_write (v0.98) LodePNG (version 20150418), miniz’s tdefl_write_image_to_png_file_in_memory_ex() (v1.15) and libpng (version 1.2.50 from Ubuntu 14.04), always with the highest possible compression I could configure.

I used four different test images, all 24bit RGB:
A screenshot from Quake2: Zaero in 1680x1050, a screenshot from RBDoom3BFG in 1392x920, the classic “Lenna” test image in 512x512 and a colorful wallpaper with several parrots in 2560x1600.
Update: I also tested a screenshot of Snakebird

Results:

I tested libpng with highest compression (png_set_compression_level(png_ptr, 9);) and default compression.
libpng with highest compression is used as 100%, as it almost always yields the smallest image.

UPDATE: stb_image_write.h now lets you set your own deflate-implementation for compressing PNG, via #define STBIW_ZLIB_COMPRESS my_stbiw_zlib_compress, see stb_image_write.h for details.
If you make it use the deflate implementations of zlib (compress2()) or miniz (mz_compress2()); the resulting file sizes will be much closer to libpng, as you can see the results of stb_image_write.h with miniz’s mz_compress2() (compression level 9) in the “stb+miniz” rows.

Doom3BFG Screenshot:

Encoder Bytes Percent
libpng high 1133340 100%
libpng default 1167675 103%
LodePNG 1198051 106%
miniz 1569473 138%
stb 1608577 142%
stb+miniz 1163202 103%

Quake2 Screenshot:

Encoder Bytes Percent
libpng high 2082772 100%
libpng default 2125051 102%
LodePNG 2243547 108%
miniz 2683565 129%
stb 3146951 151%
stb+miniz 2166861 104%

Parrots:

Encoder Bytes Percent
libpng high 5062358 100%
libpng default 5195689 103%
LodePNG 5328474 105%
miniz 9000478 178%
stb 7439122 147%
stb+miniz 5233623 103%

Lenna:

Encoder Bytes Percent
libpng high 476195 100%
libpng default 476196 100%
LodePNG 499061 105%
miniz 729880 153%
stb 723394 152%
stb+miniz 514857 108%

Snakebird:

Encoder Bytes Percent
libpng high 259338 100%
libpng default 265571 102%
LodePNG 291126 112%
miniz 226136 87%
stb 315422 122%
stb+miniz 263418 102%

Conclusion

Sean was right with “It looks to me like the miniz doesn’t use PNG filters, so it’s just compressing the raw image data as is, which isn’t going to be very good compression either, but along a different axis.”.
Sometimes the compression of miniz (or more correctly tdefl_write_image_to_png_file_in_memory_ex()) is better and sometimes stbi_write_png() is better - so it doesn’t matter which one you use, if you wanna use one of them.

However, compared to libpng and LodePNG both don’t compress very well - the resulting images are 29%-78% bigger (When combining them it gets a lot better, see below).
LodePNG on the other hand produces almost as good results as libpng (only 5%-8% bigger) and is significantly easier to use - integrating it in your project is easy (just drop the source and the header file to your project) and using it is about as easy as stbi_write_png().
(For image loading however I found stb_image much better than LodePNG, as it loads PNGs faster, see my other blogpost.

UPDATE: A kinda strange case is the Snakebird-Screenshot: Sean said that “something more computer-arty – flat colors or gradients” will yield different results, because “that’s one of the places where the PNG filters are beneficial”.
And he was right: In that case the stbi_write_png() output was only 22% bigger than the libpng output - but for some reason miniz, which does not seem to do PNG filtering, compressed even better than libpng (the resulting file was 13% smaller).

UPDATE: When making stb_image_write use the deflate implementation of miniz (instead of its own), it produces PNGs that are usually only about 2-4% bigger than what libpng produces (see the “stb+miniz” rows above). Especially if you’re using zlib or miniz in your project anyway, doing this should be a nobrainer as it’s super simple, as this example for miniz shows:

static unsigned char*
my_stbi_zlib_compress( unsigned char *data, int data_len,
                       int *out_len, int quality )
{
  mz_ulong buflen = mz_compressBound(data_len);
  // Note that the returned buffer will be free'd by stbi_write_png*()
  // with STBIW_FREE(), so if you have overridden that (+ STBIW_MALLOC()),
  // adjust the next malloc() call accordingly:
  unsigned char* buf = malloc(buflen);
  if( buf == NULL
      || mz_compress2(buf, &buflen, data, data_len, quality) != 0 )
  {
      free(buf); // .. yes, this would have to be adjusted as well.
      return NULL;
  }
  *out_len = buflen;
  return buf;
}

#define STBIW_ZLIB_COMPRESS  my_stbi_zlib_compress
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"

// use the stbiw_* functions as usual; by setting
// stbi_write_png_compression_level = 9; you can change the deflate
// compression level (named "quality" above)

(For zlib it’s basically the same, only the functions don’t have the mz_ prefix.)

The Code:

Can be found at: https://gist.github.com/DanielGibson/eb322f8054c2dfef06a9

Needs:

For Reference: The images

(click for full size)

Doom 3 BFG

Quake 2: Zaero

Snakebird

Lenna

And a wallpaper of parrots, available at: http://wallpapercave.com/w/a5QVpjx